We will be opening the doors 1 hour early at 8am PT 11am EST.
Players will be locked inside of the depot until launch. We will restart at the launch time to fully open the map. This 1 hour will be intended for everyone to get their characters set up, check into their spell rotations and teams set up, and ensure things are good to go.
The Death Knight is a NEW melee tank style vocation that is capable of taking tons of damage using his own body as a shield. Utilizing 2 handed melee weapons, they are capable of pulling enemies closer, paralyzing them and turning their souls against them using his own health as resource for casting spells. Death Knights can wreak havoc across the battlefield. The Death Knight will have 2 specializations. Dark Knight geared more towards status effects. While Blood Knight is geared towards blocking and tanking.
You can view more details about the class and it's spells Here
Shield of Darkness
Death Lasso - Rope Trick Awakening Effect
Any donation of the largest pack from September 15th at 9am PT BEFORE Launch UNTIL Saturday September 18th at 3pm PT 6pm EST. Will come with a Free Death Knight outfit token.
We have a new unique outfit for you all! The Death Knight outfit will be a Tier 4 1.5% Max HP & MP + 15 Skills with a Cross server ability. So obtaining it on Ildar will make it useable on your linked Dracona account, once it is patched into Dracona! (Date to be determined)
This outfit will be available for 8 Living Archlight Tokens at the Living Token Exchanger in game all era
After an amazing reception on Dracona, and highly requested for Ildar. We have brought Ildar the Wheel of Archlight!
Donations will also reward the supporter with free spins on the Wheel of Archlight. You will be given 1 / 2 / 4 Free Spins based on the size of your donation (You can view this on the donate page bonuses). The wheel has over a dozen different rewards including;
T6 2.5% Max HP/MP & + 25 Skills
+8 all stats
The wheel is intended as bonus extra rewards for your support, however the two cosmetics from the Wheel can also be bought in-game from the LAT exchanger. You can view the full wheel by going to Manage Your Account > Wheel of Archlight.
World Boss' Auras
Both Auras will be attached to 1 token so you are not forced to choose visually if you don't want to. The bonuses do stack if you own both.
As promised we are bringing these beautiful Auras to Ildar with this update and re-launch! Each Aura was designed in a completely new style, one that we have never had on Archlight before this current Dracona season. They are simply amazing! We are thrilled to see how much people enjoyed them!
These Aura's will be available all era long from the Living token Exchanger for 12 LATs each.
Solo Quests time after completing regular quest reduced from 7 days to 3 days for this launch.
Sieges will be enabled for the first weekend after launch, to allow for guilds to recruit members and have proper bidding time for the battle on the 25th!
Guild Halls will be enabled and handed out the first weekend after launch weekend not on launch weekend. On the 26th at daily rollover 3:00pm PT, 6:00pm EST, 0:00 CET.
Layering comes to Ildar
The layering timeline was longer than anticipated, it has been an exceptionally complicated system to create, one even some AAA studios have a hard time creating. The final result however is nothing but fantastic. We are so excited about the doors that this system has opened for Archlight as a project. We had to create this system out of a necessity of the amount of players wanting to play Archlight, one of the best problems we could have... but a problem none the less. Having this new layering system now allows us to essentially meet any population no matter how large moving forward!
You can visit our Layering FaQ on the Wiki by clicking Here
Wild Bosses changes with Layering
Cooldown to start counting kills again reduced from 15 minutes to 10 minutes.
Kills required to spawn portal increased from 150 to 200.
Kill participation increased from 15 to 20 kills.
Misc Changes / fixes
Every DoT effect that ticked less than 1s will now tick every 1s.
Explorer's Helmet will now have a 10% chance to double the amount of AT/Gold received from a Dungeon Box.
Poseidon's Protection will now properly deal damage even at level 0.
Flippers are now consumable and no longer have to be worn in order to walk on water.
Participants will now be required to be in a party for the Team Boss Arena and players can't be pushed onto the starting tiles in the depot.
The following creatures have had their ranges reduced to 3: Forgotten Spearman, Forgotten Shaman, Cyclops Spellmaster, Helm Spellmaster, Forgotten Wizard, Treasure Coves Ranger, Angel Ranger, Angel Monarch, Demon Warlock, War Scouts.
Celestial equipments now have a new sprite
The stats window will properly show the correct value for the stats. These were reduced a couple era's ago with the addition of the spell revamp but the window wasn't changed back then.
Strength stat will now yield 0.33 instead of 0.22 per point.
Changed the Polishing, Repolishing, and Shining oil colors to make them look less similar to each other.
If you do not belong to the guild that owns the guild hall, you cannot go to that gathering area, even if invited inside the hall.
Blacksmithing stones breakdown now requires profession level, scaling depending on the power of the stone. Recipes are available at Blacksmithing under the city depot.
Sigil Dungeon ores will now drop a raw material, instead of 1 of each type. This won't affect the total amount of ores. You can clean this raw ore up into an ore of your choice at the Blacksmithing station. Requires 80 blacksmithing + crafting costs. To further refine the special ore Aaron will craft your pieces as usual on Minerva's Isle.
Infinite runes now scales with the user's highest skill, instead of magic level.
Sigil equipment level requirement reduced from 300 to 200.
Sigil entry level requirement reduced from 300 to 200.
Party maximum size has been reduced from 40 to 30.
Kraken items at the Kraken hunter now cost 4 shards instead of 6.
Story Quest task will now only count if the player has the Story Quest charge.
Events will count towards task even if there are no winners.
Archpass tasks "Kill a World Boss" has been changed to "Kill a World Boss or a Ritual Lord"
Added a limit of 10 Magic Walls per team.
Fixed an issue where Capture Points wouldn't be added if not enough guilds.
Exciting new things!
The Peddler NPC has been added.
The Peddler NPC will sell a random pool of exclusive heirlooms from past eras and his stock will rotate currently every Friday at server save.
Past items obtained at the Peddler that were previously cross exclusive are not when introduced from his market. You will be able to view your exclusives page on the website and see things purchased from the Peddler marked with a P next to the name.
You can read more details about it by clicking Here
Added cosmetic boxes to the Cooking up a Storm quest. Killing the mini-bosses will give you 1 cosmetic box each, and killing Lloyd will give you 2 cosmetic boxes. The cosmetic boxes cooldown resets with quests.
Points, Heirloom points, and even cosmetic, drops are now automated, and will happen at a scheduled time. You can use the command !points or !heirloom to see when your next drop will occur! The days schedule has not changed from the coins resurrection page on our website under the community tab.
New enchantment added: It will be called Lifeleech. Whenever you deal damage it will now heal you on hit. Melee weapons will be 50% chance and Ranged weapons will be a 33% chance. The healing values will be 3, 5, and 8% for each of the 3 tiers. (Disabled on Guns)
The previous "Lifeleech" Enchantment sprite visual has not changed but the name will be changed to be called "Life Bloom". It will continue to be a regen over time buff as it was before.
Raid Boss inspired Dungeons
Kraken, Sarandiel, and Forgemaster themed dungeons. They will yield a soulbound shard and be able to be spent at the respective NPC's on Myrefall in the Forgotten Islands. These shards can be combined with non-soulbound shards from the raids as well. Additionally each of the 3 raids bosses and each of the dungeon bosses will now drop special mounts to collect. Gustavo will be offering a token to reset your CD once per week for an exchange of Wargate's currency of course.
All 3 will require the islands kill tasks, npc missions and Moles from Myrefall to be on cooldown and completed in order to enter.
This means you can have up to a 7 day window to gain entry and try them out. So even the busiest of people can challenge the mighty bosses lair's. You will be able to enter the dungeon as many times as you need to within the cooldown period.
Your charge is consumed on the slaying of the boss' minion inside. Because of this and the value of the reward the monsters inside do not drop loot or experience. You will be required to solve the puzzles, kill the boss, and 80% of the creatures inside to complete it.
While working on the Layering System, we were revamping old maps to make them better in many ways including buffing profession nodes and spawn sizes or map shapes. Since the last Dracona era until current era launch, the revamped or changed maps are:
Added a free duplicated Voids spawn.
Deadstone / Otherworlds inner book seal areas
Hidden Asura Temple
Base of Olympus
Lurking Cave spiders
Forsaken dragon spawn expansion (This made one of the Nomad and one of the Hellflayer spawns need to have their position adjusted on our world map. So you may notice some mini-map over writing on your first exploration)
The damage over time on corridors will now hit every 15 seconds instead of 10.
EXP from wargates has been reworked and the numbers will change based on your level. However a full clear of monsters will give you around 10 levels if pre-awakened, and 2 levels if awakened no matter what without experience boosts.
The wargates drop rate chance has been changed, as we added a new mechanic that makes your drop chance increase every minute it is out of cooldown. This will not only let you drop them more often it will increase along with the already implemented global system that scales the drop chance when a challenger is needed. This should result largely in more gates over all for actively hunting players regardless of their power.
Wargates will stop searching for a challenger if more than 50% of the monsters have been killed already without 2 players.
Team Boss Arena cooldown token cost has increased from 300 WC to 1000 wargates currency, and it's cooldown is now 7 days.
Team Boss Arena gathering reduction token cost has increased from 50 to 150 wargates currency, and capped at 5 max.
Sigil equipment transfer cost increased from 250 to 500 wargates currency.
T3 Soul runes have been removed from the shop.
Ramparts cooldown reset token cost increased from 300 to 500 wargates currency.
Warcry spell token cost has been increased from 800 to 1000 wargates currency, you still require 3 to unlock all stages of the spell.
Added back the 6th spell unlock token for 1000 wargates currency
Other items may be added in the near future
Cosmetic Race Rewards
Due to the anticipation of layering allowing us to host many more of you wonderful players and all your friends! We have slightly increased race rewards this time around to accommodate us starting with 2 worlds!
First 20 Players to 300 AP
Arcane Rambler - T4 HP/MP
First 30 Players to 200 AP
Tanned Swiftstrider - T3 Skills
First 225 Players to 150 AP
Azudocus - T3 HP/MP
First 35 Players to Slay Hades
Bloodforged Warhorse - T4 HP/MP & Skills
First 60 Players to Awakening Level 1500
Choice of Dragonair or Shiny Dragonair Companion (+5 all Stats)
(They don't stack)
Obtain 500 AP by end of the season (Unlimited)
Rhea Mounts (Choice of 1 of 3 does not stack) - T4 Skills
Level 50 ArchPass Mount Cosmetic
Temple Keeper - T3 HP/MP
Level 100 ArchPass Outfit Cosmetic
Temple Master T3 Skills
Pyromancer class spells damage has been reduced by 20%. This was an unintentional blanket buff added at launch last era on top of the individual buffs given to spells causing a double dip effect.
Soul rune - Arcane Luck effect now hits for 40% instead of 50%
Hell artifact now caps at 10% max bonus to overall damage at level 15 while using Fire shield and Heaven artifact now scales to 12% resistance bonus level 15.
Monks are now dual wielders! This means they will wield 2 claws instead of a claw and a grip. Because of this, we had to adjust their attack speed scaling and claws damage to match the new damage formula, but overall it has a 25% attack speed improvement. Every claw type weapon has had their base attack increased to match daggers and guns of the same tiers. This is to offset the difference in the way dual wielders vs weapon + grip vocations work for spells as well!
Kick style base spells now do damage instantly, before the animation is complete to ensure you cannot miss.
Summons level requirement are now 25 instead of 30 for the first summon to match the Assemble spell.
Auto attack cooldown for pets has been reduced from 4 to 2 seconds on the casting spell abilities.
Crossfire - Explosive Arrows now has an additional effect: Enemies suffer 5% more damage from the caster's pet for 5s.
Auto attack - base effect: Now keeps the healing pet on autos and has a 10% chance to proc pet attack spell with a separate 2 second internal CD than the other auto attack cooldown. Meaning both can proc.
Crossfire - Fellow Hunters: Hunters now have an additional effect: Enemies suffer 5% more damage from allies members for 3 seconds.
Distracting shot - Boss Killer: Pets now have 10% additional damage to bosses for 5 seconds.
Hunting Spear: Damage increased by 20%
Tamer Bolas: Damage increased by 20%
Nature's Touch: Cooldown decreased from 120 seconds to 60 seconds.
Acute sense: Cooldown decreased from 120 seconds to 60 seconds.
The shape of explosive rounds has been changed to match more it's original idea. it looks more like an Asterisk star mark as it was intended.
Removed the HP based damage from auto-attacks on players due to base strength stat increase.
Soul rune fixed an issue with Heavy Artillery casting the original soul rune effect + the awakening effect. It will now work correctly and converts the rune from a single target to an area of effect rune adding also +1 round of damage.
Reminder and or explanation of how Clones work for the class. They are based off your direct auto hit. Essentially adding a full 15% damager per clone you have summoned! The clones also mimic the effects of your ammo and proc various enchantments like life leech, Ricochet, and hemorage!
Soul rune has been excluded from the focused mind damage buff.
The arcane stat bonus converting 25% of it's stats into a strength stat passive effect has been removed due to new strength stat scaling.
Archer's Grace: Base cooldown decreased from 20 seconds to 16 seconds. It still has the 15% flat regeneration and adds 3 ticks of Holy Blessing after using it.
Gathering Fear: All effects had their buff effects damage increased by 15%
Auto-attack - Reapers Touch: Proc chance increased from 15% to 20%
Witch's Cauldron - Cooldown decreased from 16 seconds to 14 seconds.
Witch's Cauldron - Profane Smoke: Added a damage over time to monsters affected based on the poison damage.
Witch's Cauldron - Touch: Witch's Hourglass proc chance has been increased from 50% to 60%.
All spells damage has been reduced by 15%
Added an internal cooldown to the enflaming enchantment. Now it will cap at a maximum of 1 proc every 0.5 seconds for auto attacks and for spells. This proc is separate so that a weaker auto attack will not interfere with a stronger spell and vice versa depending on how the player chooses to build the class.
Raise Shields: Base cooldown has been increased to 20 seconds. Base effect duration has been decreased to 8 seconds. The guaranteed awakening effect will last for 10 seconds instead of the previous 12.
Auto-attack - Helping Weapon: Base proc chance increased from 30% to 40%. Damage has increased by 8%.
Subzero damage reduced by 15%.
Starfall damage increased by 10%.
Frost Grenade damage increased by 15%.
Precision Slice damage increased by 18%.
Precision Throw damage cooldown increased from 4.5 seconds to 5 seconds.
Strong Spinning Blades damage increased by 25% and cooldown increased from 8 seconds to 12 seconds.
High Velocity throw - Blood lust description has been adjusted.
Heavy Swing - Earth shake: will now scale properly with points invested.
Enrage level requirement has been increased from pre awakened 60 to pre awakened 1000. Instead of 35% more skills it will now yield an increase in overall damage by 15%. However your overall resistance reduced by 10%.
Auto-attack base damage increased by 15%. Base attack speed increased by 10%.
Auto-attack - Slide: Effect has been removed and replaced by Bloodlust: Increase the damage against bleeding enemies by 10% and lowers your resistance by 5%.
Final Showdown - Damage increased by 23%.
Final Showdown - Isolation: Increases your damage by 2% per enemy hit for 8 seconds.
Relentless Rage damage increased by 35%. Added a base effect that decrease enemies defense by 10% for 5 seconds.
Precision Slice - Awakening base effect reworked into: Heals the user for 20% of the base damage. Investing points in precision slice increase the healing of it.
Explosive shot range increased from 4 to 7.
Second Wave now follows the user.
Energy Card damage over time - a clarification this energy damage over time does stack when you and your blue coats all use it. However the tick of damage all happens at the same time and so you see only 1 number.
Skull Cracker - Temple Hit: Target is stunned for 2 seconds, and other targets inside the area of effect are stunned for 1 second.
Fixed an issue with Cannon barrage effect injure not properly paralyzing.
Fixed an issue with Second wave effect no wasted bullets using the position where it was casted instead of yours.
Vibrating Notes now adds +10 stats to the party, instead of a percent bonus.
Vibrating Notes - Strengthened Spirit - Now yields roughly 50% extra stats instead of double the effect.
Vibrating Notes overall description updated - enemies and allies hit will recieve -10 stats, -5% res, -5% dmg and buffs +10 stats, 5% res, 5% dmg
Vibrating Notes Awakening effect - Strengthened spirit - -15 stats, -7% res, -7% dmg and buffs +15 stats, 7% res, 7% dmg
Lightstorm damage increased by 14%.
Sound Explosion damage increased by 12%.
Bard Wave damage increased by 10%.
Music Strike damage increased by 18%.
Final Note damage decreased by 20%. Final Note is now affected by the awakening effects applied from Music Strike.
Yaten Blade base damage reduced by 15%, and cooldown increased from 8 to 10 seconds.
Yaten Blade with Qi: second hit damage reduced by 20%.
Yaten Blade - Wide Cut: Spell damage reduced by 50% when this effect is chosen, and the main target is now hit by the AoE 2x as well as not directly on cast.
Cyclone Blade - Added an extra damage spin to it. Cooldown increased from 7 to 8 seconds.
Cyclone Blade with Qi - Damage increased by 30%
Venom Blade - Damage increased by 40%, and cooldown increased from 6 to 8 seconds.
Venomed Wakasashi and Venomed Wakasashi with Qi - Poisonous Blade: Explosion now happens when the hit lands on the enemy. Enemies hit by the explosion suffer from poison based on Venom Blade.
Venomed Wakasashi - Base damage decreased by 30%, and cooldown increased from 12 to 14 seconds.
Venomed Wakasashi with Qi - second hit damage reduced by 20%.
Tiger Blade - Damage increased by 30%, and bleed reduced by 20%.
Dragon Blade - Dragon's Breath: Effect changed to recast the spell if the user hits with Qi, instead of 10 DoTs for the same damage.
Dragon Blade: DoTs now tick 5 times instead of 10, and spell's base damage increased by 30%.
Hira Shuriken: Base damage increased by 13%
Hira Shuriken - Spinning Shurikens: damage reduced by 10%
Clone Jutsu - clones summoned will now take damage. They can be killed to end the aggro, and they have 3x the caster's HP but no resistance.
Smoke Bomb - Damage increased by 50%. The enrage it lowers has been reduced in 50%.
Throwing Knife - Damage increased by 15%. The knife can now jumps to the caster if there are no monsters left for it to jump.
Auto- attack - Stab: U shape hits now scale with auto-attack damage, instead of arcane.
Slice and dice - Slay: Fixed the issue where it would not hit all tiles around the caster, instead is was hitting the 5 in front of it only.
Soul rune - damage increased by 15%
Death Blossom - Death Blossom: Explosion damage reduced to 50% of the damage dealt during the time, instead of a full 100%
As mentioned on the last patch notes, the strength stat now benefits the player with 0.33% damage each stat, instead of 0.22%. This is to improve and encourage people on trying auto-attack based builds, but we also wanted to diversify the meta even further. That is why we decided to add the following change:
Haste stat now yields 0,15% attack speed for some vocations, instead of 0,12%. This is to improve their attack speed scaling and promote attack speed builds. This improvement in necessary haste stats to reach a higher point, opens your character up to focusing on various other parts of your build such as sustain or dps. The classes that will receive this new bonus are:
The other vocations will maintain the usual 0,12% attack speed per point. Your stat window will display your accurate bonuses given.
This is the base balancement all classes currently will match Ildar how they are on Dracona but are exceptionally different on Ildar this era than they were last. We encourage you to visit our discord change log channel as well.
Achievement System Changes
Kills category has been removed.
PvP Honor achievement reworked into "PvP honor from event rewards". Nothing should count for killing players and getting 1 PvP honor. This is to diminish the incentive of ruining events and by locking regions or holding the flag in CTF. We will continue to make adjustments as needed with some planned future events coming.
Gold looted achievement will now track progress from the gold dropped by monster essences as well.
There is a new category called "Wargates". Progress is added when the wargate boss dies while the player is inside the wargate. So, if both players are alive, both get the progress towards it. In addition to the Wargate boss kill counting to your wild boss achievements.
World Boss and Ritual Lords achievements have been merged into the same category. The required tiers will now be 10 per achievement level. Meaning 100 total kills will be a fully finished achievement category for this. Previous tiers were so high that in 3 eras nobody ever got near finishing it.
Quality of Life Addition
Rolling gems has received a highly requested quality of life update. That will save players time while rerolling their gems.
While having 10 or more gem removers in your character's inventory and placing gems into an item, you will be asked to roll it 10 times instead of 1. If you choose that option, 10 gem removers will be consumed and you will see 10 rolls on your screen to pick from. You may only pick 1. This is the same as applying and removing your gems 10 times, However you achieve the end result much faster. If you want a more detailed guide of this new system, please check out our gems wiki page by clicking here with the new information already live!
Revamped Equipment progression
To create an overall richer feel to progression throughout the era, and ensure equipment and effort put forth remains very relevant to your adventures in Archlight. We have put some immense effort into planning equipment progression, not only the last era with the addition of Sigil equipment from the Sigil Dungeons, but also with this restructure it will allow is overall a more smoothened scaling. This will lay the ground work for what we plan to bring you all in terms of new content as spoiled in previous patch notes and mentioned in several posts. We are very excited to start working even more so on the next big thing for you all!
Equipment will now have a stone upgrade cap and their own tiers, which will be related to the amount of stat values that Polishing oils can be rolled for. The Tier of Equipment will be the lowest available stat value and the range will be +1. This means that a tier 4 can roll +4 or +5 in the respective stat. Equipment will display it's cap on inspection and you will not be able to exceed the bonuses granted by the cap. You will be able to mimic your bonuses off and if placing a higher upgraded mimic than the tier's cap, not lose your higher progression for later.
Sigil equipment line changes
Your Sigil equipment bonuses may enhance your Mastercrafted armor pieces. Applying their bonuses to the set. These can be removed once added and transferred with a mimic scroll to accommodate your builds or improvements. We have excluded certain Sigil set bonuses such as The Protector or Tank set from combining to the armor line. You must combine your pieces in a matching style, such as a Helmet can apply a bonus to a Helmet. This is so that players may not circumvent the system in an effort to rapidly upgrade with whatever they can get their hands on and must plan their build accordingly.
Sigil equipment stat bonuses have been changed from a cap of +15 to +10 maximum per piece on a perfect craft.
Sigil entry level requirement reduced from 300 to 200.
Sigil equipment level requirement reduced from 300 to 200.
Council of Marius equipment line changes
You can also apply your Vampire hunter equipment obtained in The Council of Marius quest line's stat bonuses to your Mastercrafted armor pieces or higher tiers, even if they have Sigil bonuses on them as well.
Kraken and Celestial equipment changes
You can apply your Sleeping Kraken pieces to the Mastercrafted armor pieces to enhance your armor set a step further. All while keeping your bonuses from the previous efforts!
Lastly you may create your Celestial Equipment obtained from your Celestial ore mined in the Team Boss Arena at the Black Smithing station under the Depot. This will offer a true later game feeling and this must be applied to your Kraken pieces with all previously mentioned bonuses combined into 1 set of the Gods.
Upgrade pathway summary
You must upgrade the base armor line in the order of Mastercrafted line with Kraken and then Kraken with Celestial. Sigil bonuses and Vampire hunter equipment can be applied to the armor line as any of those 3 stages stages.
The upgrading in a pathway is reserved for Middle to Late game equipment. You do not need to own the previous tier for example to go from Darksteel to Iceforged.
A more detailed list of the upgrade cap, skills given and oil tiers of each equipment can be found already live on our wiki page by clicking here.
To celebrate the 6th Anniversary, everybody will receive a free Party Tauros mount token on first log in for the event!
Tier 2 + 4 skills
As promised and per your request Ildar will receive the Anniversary event Dracona just had. Due to the upcoming re-launch we waited until then to add it to Ildar. The full patch notes are available to be read here
Simply scroll down the page just a little bit.
The Stuffed Dragon will not be offered with donations. It will be available in game from Shannon as it was on Dracona though.
The anniversary event on Ildar will run from September 17th at Launch until Around Monday October 4th